A new version of Sketchy Maze is released today that brings several new features, new doodads and new levels!
Grab the latest version on the Download page!
Some highlights of the new release include:
Using only in-game tools, it is now fully possible to create custom doodads (including multiple frames of animation), attach and manage their JavaScript sources, and there are a few built-in “generic scripts” to give simple behaviors to your custom doodads all without you needing to worry at all about writing any JavaScript code!
For example, you can create your own “hazard doodad” that kills the player on contact (acting like fire pixels) by selecting the “Generic Fire” script.
In this release you can set up a custom level so that you play as a different character instead of the Boy!
To set this up, drag a Start Flag and another doodad of your choice into your level, and connect them together using the Link Tool. When the level starts, you will play as that doodad!
All of the built-in creatures are fully supported (including the Bird, Azulians, and the Thief). The Bird can travel freely without being affected by gravity. You can play as non-creature doodads, too, sometimes with strange effects. Play as the Anvil and you can kill mobile doodads by “jumping” onto them!
Only mobile doodads tend to collide with most things such as Doors and Trapdoors, and only mobile doodads can activate Buttons and Switches.
The new doodads in this release include:
See the full list of built-in doodads in the Guidebook!
Two new built-in levels are added:
See the changelog for complete details and head over to the Download page to grab the latest release for Linux, macOS and Windows.