It’s been a bit over a year since the last release of Sketchy Maze, but I’ve been slowly working on it in between other distractions of life and work getting in the way. 😅 This release brings some new features and optimization for the game’s file formats to improve performance and memory usage. Some new features: Doodads can be non-square! You can now set a rectangular canvas size for your doodads.
This release brings a handful of minor new features to the game. First, there are a couple of new Pixel Attributes available in the level editor: Semi-Solid: pixels with this attribute only behave as “solid” when walked on from above. The player can jump through the bottom of a Semi-Solid and land on top, and gradual slopes can be walked up and down as well, but a steep slope or a wall can be simply passed through as though it were just decoration.
A new major update to the Sketchy Maze beta has been released! This update continues to improve on performance and stability with a new file format for Levels (& Doodads) which greatly reduces memory use when playing large and colorful levels such as Azulian Tag - Forest – down from 1.5 GB of memory to closer to 200 MB, making these larger levels playable on lower power devices. Your existing levels & doodads created with earlier versions of the game still work!
A new version of Sketchy Maze has been released and this one focuses on improving performance and memory usage of the game. Two of the game’s levels (“Azulian Tag - Forest” and “Shapeshifter”) were especially taxing on the game and 32-bit builds could sometimes crash for running out of memory! The game tries to be much nicer about freeing up memory when not in use and more proactively loading/unloading level chunks during gameplay.
A new beta release of Sketchy Maze is now available. This release brings a lot of new features to the level editor, such as a Text Tool and Flood Fill Tool, and adds a couple new levels for a game mode called “Azulian Tag.” In Azulian Tag, the player who is “It” (that’s you) needs to avoid being tagged by the enemy characters, most of which are Azulians. The Azulians on these maps have an infinite aggro radius and will chase after the player no matter how far away you are!
This is a new, major release of the Sketchy Maze beta. There are a bunch of new tweaks to gameplay including controller support and an A.I. overhaul for the enemy creatures. Download the latest release now or see the change log for full details. The highlights of this release are described below. New Features Creatures are more aggressive The game’s creatures have had an update to their A.I. and many of them will now become hostile to the player character.
A new revision of Sketchy Maze has been released! This is a minor release that brings the following new features: Level progression and high scores in Story Mode. Auto-save for the editor in case of unexpected crash! Color picker UI to more easily choose colors in the editor without worrying about hexadecimal codes! Invisible Warp Door doodad has been added. Several built-in levels have been revised for difficulty. These levels were created during earlier versions of the game and weren’t updated when the player character and platforming physics were changed, and some platforming sections were difficult with touch controls.
A new version of Sketchy Maze has been released! Some new features of this release include: Level Packs Players can create their own Level Packs which are collections of levels that are played in series. The game’s built-in levels have also been grouped into a couple of Level Packs. You may “Edit” a level from a Level Pack and remix it or learn from it without affecting the original level data.
A new version of Sketchy Maze has been released! This release comes with some huge quality of life improvements, new doodads, and a new level! Some of the highlights of this release include: Touch Controls! The game is now 100% playable on Linux mobile devices such as the Pine64 Pinephone. In the level editor, drag with two fingers to pan the view of your level and for gameplay, just touch in the direction you want to go.
This is a minor update to the game which brings a couple new features, but the main feature of this release is there there are now 32-bit builds available for Linux and Windows. The new (experimental) features in this release include: Zoom In/Out: in the level editor you can zoom in and out of your drawing. It’s mostly usable with a few bugs to iron out. Replace Palette: in the Level Properties window you have the option to replace your palette with one of the built-in defaults, like when you first created your level.
A new version of Sketchy Maze is released today that brings some new features and some new content. Grab the latest version on the Download page! New Levels Two new levels are added in this release: Desert-1of2.level: a desert-themed level with platforming segments as you climb the outside of a pyramid. Desert-2of2.level: inside the pyramid. This level is full of puzzles involving the new Box doodad. These join the previous three Tutorial levels that earlier versions came with.
This is a small bugfix release: on the Windows build of v0.7.0, built-in wallpapers other than the default Notebook were failing to load. No substantial differences for the Linux or Mac OS version, though I have improved my deployment scripts to make it easier to release the game in the future. Get the new version on the Download page!
A new alpha version of Sketchy Maze has been released.